Viking Hammers
For this project I used SideFX Houdini to create a tool that will generate iterations of Viking Hammers based user input. Substance Painter was used to generate textures based on vertex groups fed to it ...
Visual Effects TD & 3D Generalist
Projects involving the use of Substance Painter.
For this project I used SideFX Houdini to create a tool that will generate iterations of Viking Hammers based user input. Substance Painter was used to generate textures based on vertex groups fed to it ...
Process study in various shader workflows. Substance, Quixel, and Unreal Engine. The succubus model was sculpted by me in ZBrush.
I created this project after watching shows like Vikings and Game of Thrones recently. I was inspired at the idea of being able to iterate through ideas quickly in the context of game engine assets. ...